A Legendary Ocean
Spell Field

A Legendary Ocean

  • Archetype:
  • Umi

  • View:
  • 5966




(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 42
Deck 47

A Legendary Ocean — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 47 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler

Why it scores here

A Legendary Ocean is a WATER-only Field Spell: it gives every WATER monster on the field +200 ATK/DEF and lowers the Level of WATER monsters in both hands and on the field by 1. It is in 400 of 400 sampled decks, usually at 3 copies, so it is a real, consistently run piece of the Umi ecosystem. It earns its score from accessibility and deck fit, not from its ATK/DEF boost. It has no recorded combos and no card advantage, so it converts into little value on its own, and the narrow WATER restriction caps its score.

Axis scores

Axis Score Evidence
Accessibility 62 In 400 of 400 sampled decks at a 2.76 average copy count, so it is reliably in hand, but no searcher route is in the evidence (observed).
Combo & Conversion 35 No recorded combos; the field boost and Level reduction add value only with WATER monsters already on board (inferred from text).
Resource Economy 20 Neither draws nor refuels nor banishes, so there is no card advantage (verified from text).
Effect & Interaction 30 The hand-wide Level reduction also hits the opponent's WATER monsters, which is mild disruption, not a negation or removal (verified from text).
Material Utility 15 It is not a monster and provides no material body; its Level reduction only shifts Level fit for WATER monsters (inferred from text).
Resilience & Flexibility 35 A Field Spell sits in one zone and dies to Field-zone removal, though 42 distinct archetypes indicate some homes beyond Umi (inferred).
Deck-Building Efficiency 50 Three copies in a WATER deck is a normal slot cost with no garnet or lock, but it is dead outside WATER builds (observed, inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Starter/Combo enabler. Intrinsic ≈ 42, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in all 400 sampled decks, so it is a dependable, consistently run piece of Umi
  • Clean text: a flat +200 ATK/DEF and a Level reduction, with no once-per-turn clause or cost
  • Helps WATER Level matching in both hands and on the field

Weaknesses

  • Only useful with WATER monsters, which limits it to WATER decks
  • No card advantage, searches, or recorded combos
  • Field Spell zone is easy to remove

Counters / choke points

  • Field Spell removal or Field-zone destruction (inferred from card type)
  • Opponent's non-WATER decks, which get no benefit from it (inferred)

Best use

Field support for WATER decks. Decks: Umi, Umi Control, Shark, Icejade. Suggested copies: 3.

Evidence & gaps

  • Verified: Field Spell: all WATER monsters on the field gain 200 ATK/DEF; Reduces the Level of all WATER monsters in both players' hands and on the field by 1; Card name is always treated as Umi
  • Observed: In 400 of 400 sampled decks, 2.76 copies average (325 decks at 3); Umi archetype in 44.2% of decks; 42 distinct archetypes; Top partner Kairyu-Shin in 95.8% of decks; Zero recorded combo boards
  • Inferred: Level reduction helps WATER Synchro and Xyz Level matching; Dead in non-WATER decks; Vulnerable to Field-zone removal
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) legal copies is empty — per-format limits unverified no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no searcher or accessibility routes in evidence











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